Advanced Animation -EXERCISE
30/4/2025-28/5/2025/
Yang Jiayi(0369288)
EXERCISE 1/2/3
Lectures
Week 2
Animation Principles
- Frame rate:Frame rate (expressed in frames per second or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed.
- Timing - Definition:The number of drawings used in any move determines the amount of time that action will take on the screen
In the following studies, Teacher Kamal always emphasized the important factor of timing when marking homework.
Certainly for a film director, timing is the most important thing. For an animator, it's only half the battle. Animator needs the spacing too. We can have a natural feel for timing, but we have to learn the spacing of things.
- Arc:The visual path of an object or action is called an “arc”. This could be the projectile of a bouncing ball, the path of a moving arm, and even the movements of mouth corners during a dialogue scene.
Week 3
Squash and Stretch
- Elasticity of the material
- Flexibility of motion
- Life
https://www.animationmentor.com/blog/squash-and-stretch-the-12-basic-principles-of-animation/
Animation Methods: Pose to Pose vs Straight Ahead
TYPE OF POSES:
- KEY
- EXTREME
- BREAKDOWN
- INBETWEEN
INSTRUCTIONS
Exercise Progerss
EXERCISE 1: BOUNCING BALL ANIMATION
Objective:
You are tasked with creating a smooth and realistic bouncing ball
animation using provided ball rigs. The goal is to explore timing,
spacing, arcs, and physical properties to showcase the unique
characteristics of each type of ball.
The teacher arranged five bouncing ball animations, which are:
- Soccer Ball
- Ping Pong Ball
- Bowling Ball
- Beach Ball
- Squash and Stretch
We learned the basics of blender in class. We use the curve editor to change the motion path of the keyframes on the track. We need to change the curve by sliding the handle and update the path in time in the motion path to check the motion trajectory of the ball.Of course, before starting, I reviewed the timing, spacing, and arcs that I learned in the basics of animation so that I can better understand how to operate.
I started making the balls one by one, starting with Squash and Stretch so I could practice deformation, but I chose the wrong ball at first. When Kamal gave me feedback later, I realized that I would remake the trajectory of the two balls.
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| fig Ball squeeze |
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| fig The ball rotates |
Move the ball to the next peak position after the bounce, add a keyframe on the selected frame again, and edit the frame again. When we try to pull one end of the anchor point, the arc in the graphic will change, so we have to fix this problem. Right-click the anchor point and set the anchor point to "Free" so that it will not affect the other arc. However, I had a problem here at the beginning. There was no way to right-click and select to set the anchor point to free. I debugged it for a long time, and finally Teacher Kamal solved it for me.
I watched all the ball trajectories posted by the teacher on YouTube, and imitated the bouncing rhythm and the different landing positions of the balls. Because the balls are made of different materials, I used them as a reference to make them more natural.
Here is my final result:
Here is my final result:
Link:https://youtu.be/dNJ9NRvBymI
Exercise 3 - Emotion Pose
This time the task was to create a series of expressive character poses that effectively portrayed different emotions. For each pose, we needed to find references and study the pose, including silhouettes, lines of action, balance, etc. I started looking for references online.
- Happy:The happy posture is more relaxed, with a larger range of motion. The movements show the hands spread out, the five fingers open and separated, the angle of the waist swing is different from the angle of the hips and legs, and the twist should have a certain amplitude.
Then I adjusted the facial expressions. I changed the expressions using the pose library provided in the working file, but adjusted them slightly.
- Scary:The scary pose, the reference picture shows the hands clenched, the elbows pressed tightly together, the back is bent, making him "curled up"
I lifted my butt and arms first, but I felt that the arms were more difficult to adjust than other parts, and I was unsure about the coordination between the upper arms and forearms.
- Sad:The sad posture should reflect the whole body curling up, which is a bit difficult for me. When sitting, you need to adjust your legs to make it look more natural, and your right hand should fall naturally on your knees.
I adjusted my expression slightly
- Angry:Spread your five fingers, make your legs look like frog legs, and make your expression exaggerated.
Results
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| fig Angry |
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| fig Happy |
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| fig Sad |
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| fig Scary |
https://drive.google.com/drive/folders/1Hu-XGQV5dISFgDq5vwt8t2s3WRsvvDRw
Reflection
For all these connections, he let me master the basic knowledge and operation of blender. I can also learn knowledge in class. After class, I will contact through the teacher's teaching video. I will encounter problems, but it can be solved by asking questions. 3D animation looks very interesting. It is interesting when adjusting the sitting posture. It changes the position by moving and rotating. In the bounce exercise of the ball, I also learned the knowledge explained in the lecture. I hope to learn more knowledge in the following projects.








































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