Advanced Animation -Project 1

Advanced Animation-Project 1

28/5/2025-11/6/2025/

Yang Jiayi(0369288)

Project 1 - Walk Cycle


INSTRUCTIONS



LECTURES

Animation Clarity:Clarity is keeping your shot clean and precise; for instance, it could mean simplify the movements of your character so it's easier for the audience to keep up. No matter what animation you're doing, the most important concept you must strive for is clarity.


  • Clarity in Staging:Its precise meaning is the presentation of any idea so that it is understood and unmistakably clear.

  • Clarity in Secondary Action:One idea being put over in a scene can be fortified by subsidiary actions within the body. This extra business supports the main action, it is called a secondary action and is always kept subordinate to the primary action.
  • Clarity in Exaggeration:More exaggerated means.. It is not a distorted drawing or an action so violent it was disturbing. More Realism means.. More convincing, bigger contact with people, never destroy believability.
  • Clarity in Anticipation:
SOLID DRAWING
  • Line of Action: A line of action is the imaginary line running through a character that describes the direction and motion of his body and is the leading force of a character's action. A strong line of action goes through the whole body, illustrates the force of the action, unifies the pose, and makes a clear statement.



Project 1-Walk Cycle Animation

This assignment is to create a natural and dynamic walk cycle animation using the provided character rig. The goal is to develop both primitive and gestural walks, focusing on timing, spacing, poses, and fluidity.

Vanilla Walk

Before we start, Mr. Kamal first adjusted the IK/FK settings panel in the tutorial video. Adjusting IK Stretch and IK Pole Follow can improve flexibility, make the swing more natural and smoother.


I watched the video of the teacher's class and followed the steps step by step.Let's first set the animation keyframes frame by frame (Pose-to-Pose),First, add the extreme points, with a gap of 3 keyframes between them. When all the extreme effects are set, the overall animation can finally run normally. After adding the extreme points, drag the keyframes further back and insert keyframes in the middle to fill in the details.

Start adjusting your rotation to make walking more natural

Adjust the hip twist

Start to manipulate the arm's rotation properties and use the curve editor to define the arm's rotation posture at different time points


Or adjust the swing of the joints to make the movements look more natural.



This is the result after rendering:



Attitude Walk

https://www.youtube.com/watch?v=Q5K3-RMwn50

First, find a reference video on the Internet and imitate it


I wanted to make an angry walking video, so I referenced Tom Cat's most classic attitude walk.


I wanted to make the pose more exaggerated, so I raised the subject's hips.


I adjusted the spacing between the movements, which sometimes made the characters look unnatural.


This is the result after rendering:


Final



REFLECTIONS

Personally, I think 3D will be much more interesting than 2D. Although I have encountered problems, I have done it for a long time while walking normally, and there will always be a little problem. Sometimes it is often chaotic when inserting key frames because there are no full selection of characters, which will lead to some errors. But I still think this task is more interesting, and reference materials are still very important. I hope I can learn more knowledge and richer experience in the future.


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